• NihilsineNefas@slrpnk.net
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    45 minutes ago

    Does anyone remember where games would respect the autonomy of the player enough that they’d actually let you lock yourself out of an ending, where there was an actual game over state your decisions could lead you to?

    I still remember the point where the pile of notes my sibling made for Riven (the Myst sequel) was taller than the 6 CD jewel case it came in.

  • snugglesthefalse@sh.itjust.works
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    4 hours ago

    God I remember doing a puzzle in Jedi fallen order and about half way through it’s like “oh maybe you should do this” and pointed me to the solution… Like if I’m playing on the hardest difficulty why are you throwing hints that ruin the whole thing?

  • JSens1998@lemmy.ml
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    5 hours ago

    Remember when Atreus wouldn’t shut the fuck up in God of War (you know, a FIRST party Sony game) and would tell you the solution if you got stuck? Tone it down a little and it would be perfect. We don’t need AI bullshit.

  • InfiniteGlitch@lemmy.dbzer0.com
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    20 hours ago

    Isn’t this already done with Mario game(s)? I think it was Super Mario Deluxe, where if you die enough times, Luigi shows up and will be doing the entire level for you including the ‘boss’ fight.

    • Buddahriffic@lemmy.world
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      17 hours ago

      On Super Mario Wii U this happens. My daughter used it to see how to get through levels she was having trouble with. It’s frustrating to watch, though it showed me I was wrong that levels basically needed the run button to be held to make it across the gaps.

      And then you can either accept that the ghost beat the level for you or go back to trying.

      But, the thing is it’s not very difficult to do this with specific games. You can just record the inputs as they come in and replay those, which is how replays or saved games often work.

      Seems like they want to be able to do this for arbitrary games, which requires a much more sophisticated system that can understand what’s on the screen, what the goals are, and how to achieve them using just video and audio feedback (and maybe hint documents from the makers).

  • agent_nycto@lemmy.world
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    17 hours ago

    What they gonna watch a movie for me too? Fucka my wife for me? Eat a steak for me? I can see this for games for kids like with that Mario example, but for everyone else seems like it would be a nuisance. At least have it be opt in.

  • Billegh@lemmy.world
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    21 hours ago

    I’m not sure how I feel about games that are easy enough that AI can play them, and that people might need help with them.

    • Potatar@lemmy.world
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      21 hours ago

      The games we play are that easy though. Dark souls with eyes = hard, dark souls to an entity which has no eyes, but can read RAM states = easy.

      Most singleplayer games (so the opponents are clockwork) are easy to enough to play with heuristics, why do we need a whole ass neural network?

    • architect@thelemmy.club
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      18 hours ago

      People want to do things with their friends and gaming is the acceptable addiction that is forcing non gamers to play anyways. So now games are… not games so much as they are just time wasters to fill in for experiences.

  • canofcam@lemmy.world
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    1 day ago

    There is a small bit of intrigue here, imagine you get to a boss and think, ‘this is impossible’ but there is an ability to observe a ghost of your character taking the boss on in your gear.

    Bare in mind as well that ‘AI’ has existed as a word in gaming for decades and has nothing to do with LLMs, surely this is achieveable purely with the gaming definition of ‘AI’ simply coding the PC also as an NPC that reacts to things.

    • slappyfuck@lemmy.ca
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      24 hours ago

      Yeah, it really annoyed me that the author of this piece doesn’t understand the distinction between AI as a concept (always around in computing) and AI as in LLMs and the other stuff.

  • dil@lemmy.zip
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    16 hours ago

    I dont see the issue, I would wait for my cousins to visist to get me past hard points in games as a kid, this wouldve let kid me who was new to using a conttoller finish games that I never touched again and never will.

    Watching other ppl play a game start to finish livestreaming or on youtube is somehow social acceptable but this is bad.

  • SaveTheTuaHawk@lemmy.ca
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    19 hours ago

    Reminds me of the Gran Turismo days when an elastic band around the trigger was free money on Test course.