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Joined 2 years ago
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Cake day: September 7th, 2023

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  • Dynamic difficulty is the game adjusting the difficulty based on how well you’re doing, e.g. in the mentioned l4d (or maybe it was only l4d2 idk) if you have more health and healing, it will spawn more/harder enemies, and vice versa.

    It’s sometimes also used in other ways, e.g. boss fights get easier after failing them a bunch, which I really don’t like because I want to decide myself whether I want to make the game easier. Though roguelite progression systems like in hades in effect do a similar thing, but the player is actually aware of it (though this is why I don’t really like roguelites).

    Mainly I think whether this is a fine feature or shit will just depend on the ability to choose if you want the AI to beat the boss for you or not.



  • People just eat the “nuclear waste isn’t a problem actually ignore that in some places we’re already seeing it wasn’t stored safely aftet all” propaganda from the nuclear lobby right up.

    And forget that just because nuclear plants are pretty damn safe when everything is done properly, people are notoriously great at not doing things properly, hence why 2 of the things have melted down so far (though i should say the same applies to hydro, except I only know of 1 disaster instead of 2, and the financial damage is less because water doesnt contaminate the ground for forever. Killed a lot of people though).

    I’ll take it over fossil fuels still because co2 is also a huge problem, and having nuclear waste at all is a bigger problem than adding slightly more while we transition to full renewables.