Ragebait answers only

  • saigot@lemmy.ca
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    3 小时前

    It should be a.

    Imagine if the cube was actually a long rod and the orange portal start with the column half way inside it. Then the orange portal moves, in this case it would be very odd for the rod to jump in this scenario like in case b, the thing you would expect would be for the rod to stay still (besides tipping sideways a bit) consistent with case a.

  • Fedegenerate@fedinsfw.app
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    21 小时前

    “Speedy thing goes in, speedy thing comes out” as the cube isn’t a speedy thing (no speed lines) going in, it won’t be a speedy thing coming out.

        • flying_sheep@lemmy.ml
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          22 小时前

          As I said, there is no “speed” in isolation. Speed is a relative property of an object and a reference frame (i.e. another object, like e.g. a planet)

      • Nalivai@lemmy.world
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        22 小时前

        To the space outside of the blue portal. Moving the orange portal doesn’t drag the whole surroundings, so assuming both places are on the same planet, the momentum of the box in relations to both places is the same

          • Nalivai@lemmy.world
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            18 小时前

            Well, it doesn’t in the only source of knowledge we have: the game Portal. I don’t know enough about gravitational forces to have a coherent theory on it, gravitational waves moving through space-time is a bit beyound my real understanding. But in the game if you put a portal on a ceiling, it doesn’t “suck” you until you’re throuth it, so there it isolates gravity somehow.

            • mkwt@lemmy.world
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              16 小时前

              If you stick to the premise that the portals exist in a universe with GR, then we can pay much know that space-time is locally flat in and around at least the middle parts of the portal. We know this because things don’t get fucked up when they’re going through.

            • flying_sheep@lemmy.ml
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              14 小时前

              At this point, I consider Optozorax’ research the primary source of how portals work. If the games disagree, they’re wrong.

  • Crozekiel@lemmy.zip
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    21 小时前

    You can’t put a portal on a moving platform, it has to stop moving first, so neither can happen… Unless the moving surface is a celestial body at least the size of The Moon, I guess?

  • TheOakTree@lemmy.zip
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    17 小时前

    If you considered the cube to be 1m^3 , the time at which the cube enters the orange portal t1, and the time at which the cube fully exist the blue portal t2, then the speed of the cube relative to the world outside of the blue portal would be 1m / (t2-t1).

    Assuming the cube maintains this speed after exiting the blue portal, it would behave as in scenario B.

  • CodexArcanum@lemmy.dbzer0.com
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    1 天前

    Portals aren’t real and so work however you want them to, but people rarely consistently apply their models.

    I’d say A given how they work in the games though. Only the object’s momentum is conserved. The portal doesn’t transfer momentum. There may be a slight breeze coming out of the blue end as the column of air in front of the portal-plate is pushed in, but the cube is just going to flop out.

  • myotheraccount@lemmy.world
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    1 天前

    Neither. The cube is not making contact with the portal at all, since the portal is on a stationary block with some speedy lines drawn on it. Speedy lines don’t nake thingy go fast - everyone witb a gel-hairstyle knows that.

  • moakley@lemmy.world
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    23 小时前

    The top of that masher is clearly protecting the cube from the rain, so I’m not sure how the rain is expected to shoot the cube out as in option B.

    A.

  • whereitsat@lemmy.zip
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    1 天前

    you know only engineer/computer science nerds post on lemmy because nobody has called out that the box looks like the box from hellraiser.

    no matter what you do to it, you’ll probably end up in hell.

    • justme@lemmy.dbzer0.com
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      1 天前

      because of that law it is B ;). the cube “teleports” into the reference frame of after the portal and in this frame it is highly in motion.

      it’s like you trying to jump on to a moving train, you first need to match the trains velocity (speaking relative to earth), then you are at rest in the trains frame.

      this kind of thoughts is what makes special relativity so cumbersome.