• notabot@piefed.social
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    1 day ago

    I’ve found it’s helpful to actually talk to your friends, discuss what you want to do, and agree at least a rough plan if who does what. If you are actually friends, or even just a bunch of reasonable aquaintances, you’re going to be able to come up with something that is satisfactory everyone, then, when that’s done, come up with a new plan, thus time prioritising those who got less of what they want lst time.

    • DozensOfDonner@mander.xyzOP
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      1 day ago

      Speaking of, satisfactory is an amazing game with coop building. Similarly, terraria, just building houses, buildings, towns. Awesome with multiple people, but yeah you need a plan.

      The currency is a good point tho. But if that’s balanced enough, it can be fun.

    • bleistift2@sopuli.xyz
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      1 day ago

      You missed the point of my comment: There is always someone waiting. This isn’t cooperative. It’s a waiting game with turns.

      • notabot@piefed.social
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        1 day ago

        Maybe we’re talking across each other, I haven’t played Project Zomboid, so I can’t comment on that, but I was replying to the rest of your comment.

        It could be down to different play styles; I can certainly see it being very frustrating if you’re all doing different things and someone is hogging the resources, but if you’re working together on a shared plan there’s no waiting around. Maybe some people are collecting resources, some are processing them and some are building for instance. You’re not waiting for your turn to build, because you, colkectively, have a plan and everyone is working together to achieve it.

        • bleistift2@sopuli.xyz
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          17 hours ago

          If there’s a whole process about gathering resources, then I agree with you. I was talking about games like <Whatever> Tycoon, where the only resource is money and the only way to get it is to wait for it to accumulate.