• Ilumar@lemmy.zip
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    8 hours ago

    Please stop making gifs at all. It’s a terrible format that creates massive files that look like shit.

    Webm is supported almost everywhere now and manages better quality at higher framerates and smaller file sizes.

    • ben@lemmy.zip
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      7 hours ago

      Counterpoint: GIFs loop by default in basically every app, WEBM doesn’t

      • Glitchvid@lemmy.world
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        2 hours ago

        Can just use avif instead, it holds an AV1 stream and acts like gifs/images do WRT looping — also very broad support (more than AV1 in WebM containers).

        Demonstration:

        Image

        Edit: switched to an example with simpler decode requirements.

        • toothbrush@lemmy.blahaj.zone
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          4 hours ago

          Your demonstration is a sluggishly loading static image on my end, so I guess support isnt that widespread :P

          (Im using the app “Summit”)

        • ink@sh.itjust.works
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          4 hours ago

          (on Arctic on ios) the uploaded image displays as a static image for me. Even clicking on it and waiting, it doesn’t seem to animate :T

          Edit: I checked again through the Voyager app, and it did indeed load, though it took around 45-60 seconds* for it to get through the entire animation before it started looping again, albeit at the same speed as the first playthrough.

          I chalked it up to the outdated hardware, as you mentioned in your reply. Cheers! :)

          • Glitchvid@lemmy.world
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            4 hours ago

            Apple has limited support for AV1 streams (yes, even for software decode) unless on very recent hardware. Here’s an AV1 stream inside a webm container for comparison, would be interesting to see if that works over the avif container on your stack.

            • ink@sh.itjust.works
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              4 hours ago

              Ah yeah, that would explain it - my phone is now pretty outdated (I’m on a 12) - I clicked on the image link in your response but it didn’t load for me, unfortunately.

              I’m not sure if that’s a result of my outdated hardware or if I perhaps clicked on it before it had a chance to process your upload, but you seem much more knowledgeable than I, so I’m going to assume it’s my hardware. I appreciate the response and the second attempt, though! :)

              • Glitchvid@lemmy.world
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                4 hours ago

                It’s an intentional behavior by Apple. Basically they just don’t support AV1 videostreams unless the hardware you’re using has a hardware decoder (read: very new). They could support it using software decode (what browsers typically do for AV1 inside avif containers) but… for whatever reasons don’t.

    • Victor@lemmy.world
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      7 hours ago

      Webm is supported almost everywhere now and manages better quality at higher framerates and smaller file sizes.

      Anybody who has compared animated WebM vs animated JPEG XL?

    • Noja@sopuli.xyz
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      5 hours ago

      the same file without visual quality loss could be a 156.79 KiB webp file, saving energy, internet, and storage costs

  • perishthethought@piefed.social
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    8 hours ago

    I just tested this with a 8-second, 35MB mp4 video.

    The “don’t do this” command made a crappy looking 316MB gif.

    The suggested pair of commands, using the palette file, made a 57MB very nice looking gif.

    Seems legit to me but I’m not, as you say, an expert.

  • magnue@lemmy.world
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    7 hours ago

    I always liked to use Photoshop with the ‘save for web (legacy)’ export. Gives you a handy preview of how big it will be and lots of options.

  • squeeG@piefed.social
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    8 hours ago

    ffmpeg <3 good info here, also give Gifsicle a look if you need help getting your gifs smaller

    • VibeSurgeon@piefed.social
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      7 hours ago

      Gif is indeed a shit format for the purpose.

      Video codecs are downright magical and everything down to your average toaster packs a hardware decoder for h264, so this is the bare minimum we should actually be using for this use-case.