

Oh look, e-waste straight from the factory


Oh look, e-waste straight from the factory


For sure. I feel like holding the launch price forever has been more of a recent development (some time in the last several years, ignoring nintendo) and it seems to be happening on pc too. At least on pc, we usually get a couple decent sales every year and lots of indie content.


I’m generally against the rise of subscriptions in every service on the Internet, but I did actually benefit from game pass for a couple years. Access to the library meant I could try a lot of games I otherwise probably would not have played. I was only out the time I spent downloading and playing them if I didn’t like them- no need to deal with returns or resale, which is especially difficult/restrictive for digital purchases.
I can’t find what the original price for game pass was, but I’ll do the break-even math for the current price: It looks like the highest tier game pass subscription today is ~$30/mo. Multiply by 12 months, that’s $360/yr. With games typically costing $60-70, $360/yr divided by $60 is 6 games/yr.
One would need to play > 6 new games each year to save money with xbox game pass. I think that number is pretty achievable for the average gamer, but I’d be curious to see some statistics about average game consumption.


Hacker News, probably.
Misleading post title based on an article that’s ~5 months old.