

What are you on to consider a feature for adding remote play to an already multiplayer game to be the only thing you need for multiplayer ? This might not be hidden at all but it’s also not what you advertised at all. Perhaps consider actual game devs might know a thing or two before thinking doing a uni project entitles you to be so consescending.


If you’re using flatpaks and apps are not configured to skip sandboxing, each app get their own keyring and can’t access others’.