

Oh my beloved C64! I made my first “real” games with it, my buddies were artistic and made the music, sprites, animations, etc. I programmed the tools to make them!
The worst aspect of the C64 was that the hardware was a mostly undocumented mystery zone. As an early teen, I had the C64 programmer’s reference manual checked out of our library for 2 years!!! Doing any kind of advanced graphics meat PEEKing and POKEing random addresses and registers and interrupts to see what would happen. A nightmare! My hat’s off to all the demo scene folks that did ludicrous stuff
edit: My first released game was “Studmaster” replete with every horrible thing your mind is currently imaging lmao. I’m not proud of this now but it was pretty wild for two 14 year old kids in the 80’s to make a small-scale text/graphic adventure game and publish it
Agreed, and this article is written backwards.
Problem: Audio is a low power (relatively low data) signal that goes over wire. Audio data (not audio) sent via USB needs decoding into audio before it gets sent down the headphone wire. Implementation fails due to insufficient bandwidth. Graphs and textual details go into details about the bottlenecks.