

I hope you are correct, but I don’t think you are.
I don’t think game devs (or web devs or any dev really) even remember what optimization means, at this point. They sure aren’t going to start prioritizing it now, especially if major companies continue to be out of touch about what gamers actually want.
I mean we have microtransactions, we have games as service, we have single player games with online connection requirements, we have games that need logins to other services, etc etc etc. no gamers want these things, but it doesn’t matter because companies do. And companies aren’t going to care if you can’t afford to play their game on your own equipment, they’ll offer you a subscription to stream it from theirs.

It’s certainly true that the indie market is better about that stuff, but the indie market also generally isn’t considered the driver or trend-setter of the overall games market the way AAA studios are. It would be amazing if that trend shifts, don’t get me wrong, but until or unless it does, I don’t see this going well overall. It does, though, mean that people who care will still have options, and that’s good, so solid point.
I figure the digital-only consoles are a stepping stone toward this. I’d never consider one myself because if I don’t own a copy of the game that I can sell, I’m not paying for it just in principle. But a ton of people wanted the convenience over the practicality of resale. Digital-only consoles have basically killed the physical game market going forward, since it’s been basically dead on PC for ages. I see the same thing happening with the consoles themselves. I mean ps+ already has a streaming option and a substantial portion of their catalogue is only available to play that way. I’m sure Xbox has the same thing, probably with a similar portion of content locked behind streaming from their servers. I don’t even really understand why they would do this since the bandwidth to stream is far higher than to download and play offline, so I have to assume there’s something behind it like a push toward that model. Get people used to it as an option, then make it the only option.
And there’s nothing indie studios can really do about those big trends led by big studios/companies, except to quietly keep doing what they were already doing, and make a huge fuss about it when they get their 15 minutes like larian has done. Wake up as many people as you can sort of thing.