• XLE@piefed.social
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    2 days ago

    Does the introduction of media that’s downloaded from the internet and locked to a single proprietary device present extra issues here?

    I presume this will drive a lot of people away from the platform entirely, but it must be a massive headache for game preservationists

    • realitista@lemmus.org
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      2 days ago

      I don’t believe it’s much different to crack that form of copy protection than any other. You may have to mod the console or use an emulator to play it back but I’m pretty confident it won’t phase the cracking crews. The only downside being that it takes some time, but I find myself waiting 2 years now before I buy AAA titles just to get a price I can stomach. By that time a lot of them will have good cracks and emulators available.

      • Robust Mirror@aussie.zone
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        3 hours ago

        If you look deep into the switch 2 hacking scene, you’ll find the non optimistic consensus is there is a real chance it will never be cracked, hacked or emulated. The effort put into the engineering to protect it finally caught up. Unique encryption keys per console so that even if one managed to get hacked there is no immediately widespread solution like the past. Fuses that burn themselves and brick the device at any sign of tampering. No clear path or gap towards progress. They stepped up in a massive way and there’s no reason to think Sony won’t follow.

        • realitista@lemmus.org
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          1 hour ago

          That’s a bummer. I thought I saw a video where they got a ghostly outline of Donkey Kong working already. If one guy or a few guys hacks theirs and gets it working it’s probably enough to make an emulator though. I’m always astonished by the ability of the hacking community to overcome the measures that the corporations put in place.